Wesnoth logo
Wesnoth Units database

Abomination

(image)

The creatures called abominations are fearful creations of the Gods of Chaos. Far greater than simple mutations, abominations can poison with their touch. Only a few men managed to survive a fight with an abomination without going mad or die for the poison.

Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from: Greater Mutation
Advances to:
Cost: 80
HP: 70
Motus: 4
XP: 150
Ordo: 3
Alignment: nocturnus
IDBM Abomination
Abilities: regenerates
(image)crush
impulsus
20 - 2
conflictio
poison
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus0%
mysticus0%
TerraMovement CostDefensum
Aqua240%
Castellum150%
Caverna240%
Colles250%
Cotes240%
Glacialis230%
Harena240%
Impervius9950%
Montes350%
Nemus Fungorum140%
Nonterra990%
Palus250%
Planus140%
Salum320%
Silva150%
Viculus140%